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Overhaul SFR

Example Overhaul SFR

Example Overhaul SFR

External Structure

Overhaul SFRs are built with a cuboidal casing. The edges must be Reactor Casings, but the faces an also be made with Reactor Glass.

The fission controller can be placed within any face of the reactor casing.

Coolant can be piped in and out via Fission Reactor Vents.

Fuel can be piped in and out via Fission Fuel Cell Ports.

Items for Irradiator recipes can be piped in and out via Neutron Irradiator Ports.

Right click any port or vent with a multitool to switch it between Input and Output mode. In output mode, they will push their contents to adjacent pipes or inventories. (Do not extract items with a servo or something similar, as they can limit the output rate)

Neutron sources are placed within the casing. (They can be seen underneath the levers in the example).

To turn on a reactor, provide it with fuel, coolant, and provide a redstone signal to all neutron sources. In order to turn off the reactor, the design must include Neutron Shields. These can be toggled with a Fission Neutron Shield Manager. (See Neutron Shields for more info)

Coolant

Coolant is inserted via a Fission Reactor Vent

Input Output Heat Output Ratio
Water High Pressure Steam 64 4
Preheated Water High Pressure Steam 32 4

Actual values may vary based on mod configuration.

Fuels

Fuel pellets are inserted via a Fission Fuel Cell Port. Each fuel has 4 stats:

Some fuels are also self-priming. This means they do not require a neutron source.

Internal Structure

Every fission reactor contains Fuel Cells, Moderators, and Heat Sinks. They may also contain Reflectors, Irradiators, Neutron Shields, and Conductors.

Fuel Cell Heavy Water Moderator Beryllium-Carbon Reflector Neutron Irradiator Boron-Silver Neutron Shield Water Heat Sink Conductor
Fuel Cell Heavy Water Moderator Beryllium-Carbon Reflector Neutron Irradiator Boron-Silver Neutron Shield Water Heat Sink Conductor

Fuel Cells

Each fuel cell can have a different fuel. To filter a fuel cell or port, right click it with a fuel pellet. Filtered cells are accessed through filtered ports.

Fuel cells must be activated for the reactor start. They become active when they receive enough neutron flux. (when flux >= fuel criticality)

Neutron flux spreads through the reactor's core through moderator lines. It originates from cells that are primed with a netron source. To prime a cell, place a neutron source in the casing with line-of-sight to the cell you want to prime.

Line-of-sight is obstructed by cells, reflectors, and irradiators, but not by heat sinks, moderators, or conductors.

You can automatically place a neutron source in the planner by shift-clicking the cell you want to prime.

The cell in the first example does not have line-of-sight to the casing, but the cell in the second one does.

Casing Reflector Moderator Fuel Cell
Fuel Cell Water Heat Sink Copper Heat Sink Casing

Once a cell is activated, it will transmit neutron flux through all connected moderator lines. Fuel cells will not stay active unless they have enough sustained neutron flux from other active cells.

Cells gain a heat multiplier and efficiency multiplier from all connected moderator lines. The heat multiplier is equal to the number of adjacent moderator lines.

The positional efficiency is the sum of each moderator line's efficiency (which is the average of each of its moderators' efficiencies).

The total efficiency multiplier is the positional efficiency multiplied by the fuel's efficiency.

Moderators

Moderators transmit neutron flux between Fuel Cells, Reflectors, and Irradiators.

Each moderator has a flux factor and an efficiency factor.

Moderator lines can be a maximum of 4 blocks long, or half of that when connected to a reflector.

Here is a list of moderator stats:

Moderator Flux Factor Efficiency Factor
Graphite Moderator Graphite Moderator 10 1.1
Beryllium Moderator Beryllium Moderator 22 1.05
Heavy Water Moderator Heavy Water Moderator 36 1

Actual values may vary based on mod configuration

The total flux of a moderator line is the sum of each moderator's flux factor. The total efficiency is the average of each moderator's efficiency factor.

In this example, the moderator line has a flux factor of 92 (10+36+10+36) and an efficiency of 105% ((1.1+1.0+1.1+1.0)/4)

Fuel Cell Graphite Moderator Heavy Water Moderator Graphite Moderator Heavy Water Moderator Fuel Cell

The ends of moderator lines can also support heat sinks, but only if they end at a cell

For example, the beryllium moderators below can support coolers, but the graphite moderators cannot.

Fuel Cell Beryllium Moderator Graphite Moderator Beryllium Moderator Fuel Cell
Fuel Cell Beryllium Moderator Graphite Moderator Beryllium-Carbon Reflector

Reflectors

Reflectors will reflect neutron flux back to cells through moderator lines. Each reflector has a Reflectivity and Efficiency factor.

Moderator lines to reflectors can only be 2 blocks long since the neutron flux travels to the reflector, then back (a total of 4 blocks)

The moderator line's neutron flux is multiplied by the reflector's reflectivity.

The moderator line's efficiency is also multiplied by the reflector's efficiency factor.

Here is a list of all reflector stats:

Reflector Reflectivity Efficiency Factor
Lead-Steel Reflector Lead-Steel 50% 25%
Beryllium-Carbon Reflector Beryllium-Carbon 100% 50%

Actual values may vary based on mod configuration

For example, the first moderator line provides 40 neutron flux ((10+10)*2*1) and has an efficiency factor of 55% ((1.1+1.1)/2*0.5)

The second moderator line provides 72 neutron flux ((36+36)*2*0.5) and has an efficiency of 25% ((1+1)/2*0.25)

Beryllium-Carbon Reflector Graphite Moderator Graphite Moderator Fuel Cell
Fuel Cell Heavy Water Moderator Heavy Water Moderator Lead-Steel Reflector

Irradiators

Irradiators are placed in a reactor to perform recipes using neutron flux.

Irradiators are placed at the end of a moderator line. Each irradiator recipe requires a specific amount of neutrons, so more neutron flux will speed up the recipes. (One moderator is enough for a slow irradiator)

For example, this irradiator will receive 144 neutron flux from the fuel cell. The cell gains no neutron flux from this moderator line.

Fuel Cell Heavy Water Moderator Heavy Water Moderator Heavy Water Moderator Heavy Water Moderator Irradiator

Each Irradiator recipe has an efficiency multiplier. The moderator line's efficiency is multiplied by the irradiator recipe's efficiency multiplier.

If the irradiator recipe also produces heat, the irradiator will generate heat for each point of neutron flux provided to the irradiator.

Here is a list of all irradiator recipes:

Input Output Efficiency Heat Per Flux
Thorium Protactinium-Enriched Thorium 0% 0
Protactinium-Enriched Thorium Protactinium-233 0% 0
Bismuth Dust Polonium Dust 50% 0

Actual values may vary based on mod configuration

Neutron Shields

Neutron shields can be used to toggle moderator lines and shut down reactors. They can be in placed in place of any moderator, although they do not provide any neutron flux.

Here is a list of all neutron shield stats:

Shield Efficiency Heat Per Flux
Boron-Silver Boron-Silver 50% 5

Actual values may vary based on mod configuration

Shields generate heat for each point of neutron flux passing through them. Only some of this heat will count towards heating coolant (heat * shield efficiency)

Shields can be closed with a Shield Controller, which will shut down its moderator line, blocking neutron flux between linked cells. If a cell's flux falls below its criticality, it will shut down as well.

For example, This shield will generate 100 heat, from 20 flux passing through it (10 on the way to the reflector, 10 on the way back)

Beryllium-Carbon Reflector Graphite Moderator Boron-Silver Neutron Shield Fuel Cell

This shield will generate 150 heat, from 30 flux passing through it (20 from the left, 10 from the right)

Fuel Cell Graphite Moderator Graphite Moderator Boron-Silver Neutron Shield Graphite Moderator Fuel Cell

This shield will generate 180 heat, from 36 flux passing through it. The moderators to its right do not provide it flux, as it is absorbed by the irradiator.

Fuel Cell Heavy Water Moderator Boron-Silver Neutron Shield Heavy Water Moderator Heavy Water Moderator Irradiator

Heat Sinks

Heat Sinks are placed in the reactor to cool it down. Each heat sink has placement rules and a cooling rate. If its rules are met, the heat sink becomes active, and can support other heat sinks.

Here is a list of all heat sinks and their stats:

Heat Sink Cooling Rate Requirements
Water Heat Sink Water Heat Sink 55 H/t 1 Fuel Cell
Iron Heat Sink Iron Heat Sink 50 H/t 1 Moderator
Redstone Heat Sink Redstone Heat Sink 85 H/t 1 Fuel Cell and 1 Moderator
Quartz Heat Sink Quartz Heat Sink 80 H/t 1 Redstone Heat Sink
Obsidian Heat Sink Obsidian Heat Sink 70 H/t Axial Glowstone Heat Sinks
Nether Brick Heat Sink Nether Brick Heat Sink 105 H/t 1 Obsidian Heat Sink
Glowstone Heat Sink Glowstone Heat Sink 90 H/t 2 Moderators
Lapis Heat Sink Lapis Heat Sink 100 H/t 1 Fuel Cell and 1 Casing
Gold Heat Sink Gold Heat Sink 110 H/t Exactly 2 Iron Heat Sinks
Prismarine Heat Sink Prismarine Heat Sink 115 H/t 2 Water Heat Sinks
Slime Heat Sink Slime Heat Sink 145 H/t Exactly 1 Water and 2 Lead Heat Sinks
End Stone Heat Sink End Stone Heat Sink 65 H/t 1 Reflector
Purpur Heat Sink Purpur Heat Sink 95 H/t 1 Reflector and 1 Iron Heat Sink
Diamond Heat Sink Diamond Heat Sink 200 H/t 1 Fuel Cell and 1 Gold Heat Sink
Emerald Heat Sink Emerald Heat Sink 195 H/t 1 Moderator and 1 Prismarine Heat Sinks
Copper Heat Sink Copper Heat Sink 75 H/t 1 Water Heat Sink
Tin Heat Sink Tin Heat Sink 120 H/t Axial Lapis Heat Sinks
Lead Heat Sink Lead Heat Sink 60 H/t 1 Iron Heat Sink
Boron Heat Sink Boron Heat Sink 160 H/t 1 Quartz Heat Sink and 1 Casing
Lithium Heat Sink Lithium Heat Sink 130 H/t Exact-Axial Lead Heat Sinks and 1 Casing
Magnesium Heat Sink Magnesium Heat Sink 125 H/t Exactly 1 Moderator and 1 Casing
Manganese Heat Sink Manganese Heat Sink 150 H/t 2 Fuel Cell
Aluminum Heat Sink Aluminum Heat Sink 175 H/t 1 Quartz and 1 Lapis Heat Sinks
Silver Heat Sink Silver Heat Sink 170 H/t 2 Glowstone and 1 Tin Heat Sinks
Fluorite Heat Sink Fluorite Heat Sink 165 H/t 1 Gold and 1 Prismarine Heat Sinks
Villiaumite Heat Sink Villiaumite Heat Sink 180 H/t 1 Redstone and 1 End Stone Heat Sinks
Carobbiite Heat Sink Carobbiite Heat Sink 140 H/t 1 End Stone and 1 Copper Heat Sinks
Arsenic Heat Sink Arsenic Heat Sink 135 H/t Axial Reflectors
Liquid Nitrogen Heat Sink Liquid Nitrogen Heat Sink 185 H/t 2 Copper and 1 Purpur Heat Sinks
Liquid Helium Heat Sink Liquid Helium Heat Sink 190 H/t Exactly 2 Redstone Heat Sinks
Enderium Heat Sink Enderium Heat Sink 155 H/t 3 Moderators
Cryotheum Heat Sink Cryotheum Heat Sink 205 H/t 3 Fuel Cells

Actual values may vary based on mod configuration

There are a few types of placement rules:

Note that you cannot have casing blocks inside the reactor. Heat Sinks that require casings must be on the outer edges of the reactor.

Clusters

Clusters are groups of cells, irradiators, shields, and heat sinks that are connected together. Every cluster must be connected to the casing. Clusters can be connected to each other and to the casing with Conductors.

If a cluster has a net heat of > 10, all its fuel cells will run through fuel faster than normal. (The cluster will also melt down once its heat buffer fills up)

If a cluster has a net heat of < -10, it will get an extra penalty to efficiency

(The actual thresholds may vary based on mod configuration)

Sparsity Penalty

If the reactor has less than 75% functional blocks, it will get an extra penalty to efficiency. Functional blocks include all valid cells, moderators, reflectors, irradiators, shields, and heat sinks, but not conductors.

(The actual threshold may vary based on mod configuration)